The brief
The trailer needed to make fast survivor-style combat readable while showing build variety, mutations, weapons, enemies and escalation.
Capture direction
- Strong-run gameplay and large enemy swarms
- Elemental effects and combinations
- Mutation selection and resulting gameplay
- Deployables, characters, elites and bosses
- Environment shots and HUD-off moments
Edit priorities
Readable gameplay, clear escalation, useful HUD states, strong sound moments and enough variety to show how a run develops.
